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It’s like they’re all clumsily trying to move gargantuan bodies, which is pretty impressive for a few reasons. Their movements are slow and highly telegraphed. The monsters are all highly detailed with some striking pixel work.īut then they start moving, and something about it feels off. Varan is far more effective, but also looks incredible with its subdued purple spines poking out all over its humanoid body. Gezora might be a worthless boss, but its flailing tentacles and glaring eye made it feel far more menacing than its abilities could back up.
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The monsters all look fantastic, don’t get me wrong. The first thing that gets to me is its visual style. Something about it exudes an unsettling atmosphere, and I feel really uncomfortable when I play it. That said, I really don’t like playing it. I think Godzilla: Monster of Monsters is a solid, if repetitive, action game with some great monster designs. It’s a game with a bizarre, sinister air that makes it truly feel like a thing possessed. I don’t think its developers set out to create something with a horror vibe, but the resulting game was the sort of thing that feels only natural to inspire a long, complex Creepypasta.
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Whatever it is, this game creates a disturbing atmosphere. Maybe it’s the downcast tone of the music, which carries this eerie hopelessness. Maybe it’s the hostile worlds, where even the ground under your feet lashes out at you. There’s something about this game that unsettles as you explore it, though. Not so much in its gameplay, which sees you beating up colossal monsters from various kaiju movies, stomping your way across Earth and planets beyond. Godzilla: Monster of Monsters is a strange game. Godzilla: Monster of Monsters – Strange, Surreal, Accidental (?) Horror
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